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Introduction

ARS Multicharacter is a FiveM multi-character selector for ESX, QBCore, and QBX servers. It combines a Preact NUI, Lua 5.4 backend, appearance-resource integration, housing-aware spawn selection, per-license slot overrides, and Tebex slot-code redemption in one resource.

  • Character selection with portrait peds, slide or walk transitions, and optional idle emotes
  • Character creation with first name, last name, gender, nationality, height, and appearance flow
  • Existing character display with job, grade, cash, bank, birthday, nationality, and last location
  • Spawn selection with configured locations, last location, houses, apartments, and properties
  • Cinematic city flyover and optional land-cam spawn transitions
  • Player-persistent UI layouts: sidebar, obsidian, and minimalist
  • Server branding, online player count, Terms of Service links, Rules links, music, and NUI notifications
  • Per-license character slot overrides and one-time redeemable slot codes
  • Tebex slot package flow using transaction IDs as redeem codes
  • Optional per-character level and XP system with configurable formulas, displayed on character cards and hookable by other scripts via server exports
  • Housing integration for ps-housing, qb-houses, and qb-apartments
System Support
Frameworks qbx_core, qb-core, es_extended
Framework mode Auto-detect or explicit qbx, qb, esx
Database oxmysql through @oxmysql/lib/MySQL.lua
Locale and commands ox_lib
Appearance bl_appearance, illenium-appearance, qs-appearance, fivem-appearance, qb-clothing, skinchanger
Housing ps-housing, qb-houses, qb-apartments
Tebex Console command tebex_charslot stores transaction IDs as redeemable slot codes
Inventory Uses the active framework inventory; ox_inventory is used for starter items when it is running
Character levels Optional per-character XP/leveling via Config.CharacterLevels and the metadata JSON column
  • ox_lib — locale loading, command registration, callbacks, and NUI notifications
  • oxmysql — database access for characters, slot overrides, and redeem codes
  • One supported framework resource: qbx_core, qb-core, or es_extended
  • One supported appearance resource for first-time character creation
  • Optional housing resources for property and apartment spawn options
Command Description
/logout Return to the character selector from in-game
/closeNUI Closes the active multicharacter NUI
/redeemcharslot <code> Redeems a generated slot code or Tebex transaction ID
Command Required access Description
/deletechar <citizenid> god role or Config.AdminLicenses Force-deletes another player’s character
/setcharslots <license> <slots> god role or Config.AdminLicenses Sets an absolute character slot count for a license
/generatecharcode <slots> god role or Config.AdminLicenses Creates a one-time redeemable slot code
Command Source Description
/tebex_charslot <transaction_id> [slots] Server console only Stores a Tebex transaction ID as a redeemable slot code
/test_charslot [slots] Server console only Debug test for Tebex-style code creation when Config.Debug is true

Stores per-license character slot overrides. If no row exists, the resource falls back to Config.MaxCharacters.

Stores one-time redeemable slot codes created by /generatecharcode, /tebex_charslot, or ProcessSlotPurchase. Redeemed codes are kept for auditing with redeemed_by and redeemed_at.


Note: This guide is written by a third party. If you find any incorrect or outdated information, please contact us on Discord so we can update it for you.